procedural-3d-engine/shaders/hlsl/pushconstants/pushconstants.vert
2023-05-09 21:03:02 +02:00

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829 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
[[vk::location(1)]] float3 Normal : NORMAL0;
[[vk::location(2)]] float3 Color : COLOR0;
};
struct UBO
{
float4x4 projection;
float4x4 model;
float4x4 view;
};
cbuffer ubo : register(b0) { UBO ubo; }
struct PushConsts {
float4 color;
float4 position;
};
[[vk::push_constant]] PushConsts pushConsts;
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 Color : COLOR0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Color = input.Color * pushConsts.color.rgb;
float3 locPos = float3(mul(ubo.model, float4(input.Pos.xyz, 1.0)).xyz);
float3 worldPos = locPos + pushConsts.position.xyz;
output.Pos = mul(ubo.projection, mul(ubo.view, float4(worldPos.xyz, 1.0)));
return output;
}