| .. |
|
base
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
bloom
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
computecloth
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
computecullandlod
|
Fill stats and draw count buffer with zeroes
|
2022-12-31 16:01:11 +01:00 |
|
computeheadless
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
computenbody
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
computeparticles
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
computeraytracing
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
computeshader
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
conditionalrender
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
conservativeraster
|
Code cleanup
|
2022-07-30 09:27:50 +02:00 |
|
debugmarker
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
deferred
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
deferredmultisampling
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
deferredshadows
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
descriptorbuffer
|
Added sample for VK_EXT_descriptor_buffer
|
2022-12-04 12:51:14 +01:00 |
|
descriptorindexing
|
Added HLSL shader for descriptor indexing sample
|
2021-01-29 09:58:41 +01:00 |
|
descriptorsets
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
displacement
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
distancefieldfonts
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
dynamicrendering
|
Small fixes, validation is now clean except for a false positive
|
2021-11-20 12:29:27 +01:00 |
|
dynamicuniformbuffer
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
gears
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
geometryshader
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
gltfloading
|
Slightly reworked glTF samples
|
2022-08-06 10:16:54 +02:00 |
|
gltfscenerendering
|
Merge glTF scene rendering sample (#744)
|
2020-07-04 14:20:45 +02:00 |
|
gltfskinning
|
Moved glsl shaders
|
2020-06-05 21:27:17 +02:00 |
|
graphicspipelinelibrary
|
Updated graphics pipeline library sample
|
2022-04-21 07:34:44 +02:00 |
|
hdr
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
imgui
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
indirectdraw
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
inlineuniformblocks
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
inputattachments
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
instancing
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
meshshader
|
Added simple task shader
|
2022-11-10 18:24:57 +01:00 |
|
multisampling
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
multithreading
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
multiview
|
Fixing several validation related issues
|
2021-10-24 13:00:11 +02:00 |
|
negativeviewportheight
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
occlusionquery
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
offscreen
|
Clean up vertex inputs
|
2022-08-04 17:24:11 +02:00 |
|
oit
|
SSBOs are now device local
|
2021-11-28 11:16:35 +01:00 |
|
parallaxmapping
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
particlefire
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
pbrbasic
|
Use clamped roughness
|
2021-08-28 15:32:23 +02:00 |
|
pbribl
|
Fixed BRDF LUT generation
|
2022-06-16 20:34:05 +02:00 |
|
pbrtexture
|
Fixed BRDF LUT generation
|
2022-06-17 07:27:17 +02:00 |
|
pipelines
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
pipelinestatistics
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
pushconstants
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
pushdescriptors
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
radialblur
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
rayquery
|
Removed unused combined sampler from layout
|
2022-09-26 17:47:59 +02:00 |
|
raytracingbasic
|
Changed ray tracing closest hit shader hit attributes to vec2
|
2021-10-18 21:41:18 +02:00 |
|
raytracingcallable
|
Changed ray tracing closest hit shader hit attributes to vec2
|
2021-10-18 21:41:18 +02:00 |
|
raytracingreflections
|
Changed ray tracing closest hit shader hit attributes to vec2
|
2021-10-18 21:41:18 +02:00 |
|
raytracingsbtdata
|
updating sbt record data example to also cover miss sbt data
|
2022-09-26 20:28:08 -06:00 |
|
raytracingshadows
|
Changed ray tracing closest hit shader hit attributes to vec2
|
2021-10-18 21:41:18 +02:00 |
|
renderheadless
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
screenshot
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
shadowmapping
|
Pass depth range to depth map visualization shader
|
2022-05-08 11:43:06 +02:00 |
|
shadowmappingcascade
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
shadowmappingomni
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
specializationconstants
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
sphericalenvmapping
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
ssao
|
Fixed SSAO sample G-Buffer shader
|
2021-09-26 16:28:45 +02:00 |
|
stencilbuffer
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
subpasses
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
terraintessellation
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
tessellation
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
textoverlay
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
texture
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
texture3d
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
texturearray
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
texturecubemap
|
Merge glTF branch (#747)
|
2020-07-28 20:20:38 +02:00 |
|
texturecubemaparray
|
Fixed coordinate transformation for skybox and reflection objects
|
2020-08-28 21:15:13 +02:00 |
|
texturemipmapgen
|
Get sampler index from UBO instead of passing from VS to FS
|
2022-08-03 20:11:40 +02:00 |
|
texturesparseresidency
|
Reworking sparse image residency sample
|
2020-07-11 13:01:02 +02:00 |
|
triangle
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
variablerateshading
|
Added VRS HLSL shaders
|
2020-09-12 09:36:28 +02:00 |
|
vertexattributes
|
Started working on sample showing comparing separate/interleaved vertex attributes
|
2021-12-26 18:42:03 +01:00 |
|
viewportarray
|
Move shaders into glsl and hlsl directories
|
2020-06-01 12:22:28 +01:00 |
|
vulkanscene
|
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
|
2020-08-15 17:59:02 +02:00 |
|
compileshaders.py
|
Updated GLSL shader compile script
|
2020-09-21 07:34:04 +02:00 |