procedural-3d-engine/base
2016-08-01 22:01:36 +02:00
..
camera.hpp Apply rotation speed for mouse input 2016-07-03 21:06:17 +02:00
frustum.hpp Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Added Android function pointers for indirect draws, lowered object count on Android 2016-08-01 22:01:36 +02:00
vulkanandroid.h Added Android function pointers for indirect draws, lowered object count on Android 2016-08-01 22:01:36 +02:00
vulkanbuffer.hpp Added a dedicated buffer object class 2016-07-20 22:21:52 +02:00
vulkandebug.cpp Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkandevice.hpp Added buffer copy function to VulkanDevice 2016-07-30 11:06:16 +02:00
vulkanexamplebase.cpp Fixed windows message loop, reduce number of view updates 2016-07-31 12:41:50 +02:00
vulkanexamplebase.h Fixed windows message loop, reduce number of view updates 2016-07-31 12:41:50 +02:00
vulkanframebuffer.hpp VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
vulkanMeshLoader.hpp MeshLoader store per-mesh descriptor in buffer for app use, refactoring 2016-07-30 11:26:10 +02:00
vulkanswapchain.hpp Clarification for surface capabilities with extent matching the special value 0xFFFFFFFF (refs #90) 2016-07-28 23:30:58 +02:00
vulkantextoverlay.hpp Use VulkanDevice 2016-07-23 23:44:26 +02:00
vulkanTextureLoader.hpp TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation 2016-07-23 12:26:49 +02:00
vulkantools.cpp Cleaned up image layout transition function, comments (refs #187) 2016-06-21 21:05:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00