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camera.hpp
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Apply rotation speed for mouse input
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2016-07-03 21:06:17 +02:00 |
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frustum.hpp
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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threadpool.hpp
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Changed mesh format, asset paths for multi threaded rendering example
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2016-04-02 12:04:27 +02:00 |
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vulkanandroid.cpp
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Added Android function pointers for indirect draws, lowered object count on Android
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2016-08-01 22:01:36 +02:00 |
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vulkanandroid.h
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Added Android function pointers for indirect draws, lowered object count on Android
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2016-08-01 22:01:36 +02:00 |
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vulkanbuffer.hpp
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Added a dedicated buffer object class
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2016-07-20 22:21:52 +02:00 |
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vulkandebug.cpp
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Updated debug callback, added more message prefixes and some comments (also fixes
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2016-06-08 22:41:29 +02:00 |
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vulkandebug.h
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Debug marker functions naming
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2016-05-28 12:00:43 +02:00 |
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vulkandevice.hpp
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Added buffer copy function to VulkanDevice
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2016-07-30 11:06:16 +02:00 |
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vulkanexamplebase.cpp
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Fixed windows message loop, reduce number of view updates
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2016-07-31 12:41:50 +02:00 |
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vulkanexamplebase.h
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Fixed windows message loop, reduce number of view updates
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2016-07-31 12:41:50 +02:00 |
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vulkanframebuffer.hpp
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VulkanDevice refactoring
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2016-07-22 20:47:23 +02:00 |
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vulkanMeshLoader.hpp
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MeshLoader store per-mesh descriptor in buffer for app use, refactoring
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2016-07-30 11:26:10 +02:00 |
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vulkanswapchain.hpp
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Clarification for surface capabilities with extent matching the special value 0xFFFFFFFF (refs #90)
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2016-07-28 23:30:58 +02:00 |
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vulkantextoverlay.hpp
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Use VulkanDevice
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2016-07-23 23:44:26 +02:00 |
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vulkanTextureLoader.hpp
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TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation
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2016-07-23 12:26:49 +02:00 |
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vulkantools.cpp
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Cleaned up image layout transition function, comments (refs #187)
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2016-06-21 21:05:38 +02:00 |
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vulkantools.h
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Use Vulkan result check macro, removed unused functionality from tools and base class
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2016-05-30 20:57:38 +02:00 |