* Started working on a ray tracing glTF sample * Started working on a ray tracing glTF sample Added textures using descriptor indexing * Frame accumulation Pass glTF node transforms to BLAS build * Shader cleanup * Code cleanup, flip Y using TLAS transform matrix * Create AS for all primitives in the gltf scene * Remove unused variables * Added missing shaders * Minor cleanup |
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| .. | ||
| anyhit.rahit | ||
| anyhit.rahit.spv | ||
| bufferreferences.glsl | ||
| closesthit.rchit | ||
| closesthit.rchit.spv | ||
| geometrytypes.glsl | ||
| miss.rmiss | ||
| miss.rmiss.spv | ||
| random.glsl | ||
| raygen.rgen | ||
| raygen.rgen.spv | ||
| shadow.rmiss | ||
| shadow.rmiss.spv | ||