procedural-3d-engine/examples
Sascha Willems 9f7d13d5e0 Mesh loading and rendering now properly displaying glTF mesh
Added textures, modified structure to be more in line with glTF layout
Split matrices and material descriptor set
2020-04-12 21:24:33 +02:00
..
bloom Validation disabled by default 2019-04-13 12:25:08 +02:00
commandbuffers Code cleanup, free Vulkan resources 2018-12-01 22:31:51 +01:00
computecloth Merge pull request #653 from httpdigest/master 2020-02-14 07:00:18 +01:00
computecullandlod Remove unused queue create info 2020-01-06 20:25:02 +01:00
computeheadless Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
computenbody Rework synchronization for compute particles sample 2020-02-22 14:38:53 +01:00
computeparticles Fixed #682 2020-03-15 11:04:13 -04:00
computeraytracing Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
computeshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
conditionalrender UI rendering as part of command Buffer 2018-09-07 14:00:19 +02:00
conservativeraster Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:50:17 +02:00
debugmarker Deprecation notice for VK_EXT_debug_report sample 2020-04-02 19:14:32 +02:00
deferred Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
deferredmultisampling Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
deferredshadows Removed fragment shader from shadow map generation pipeline 2018-09-16 21:39:31 +02:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Use number of cubes for max. number of sets to allocate 2018-11-10 20:40:33 +01:00
displacement Merge pull request #637 from SaschaWillems/libktx 2019-12-08 10:04:25 +01:00
distancefieldfonts Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
dynamicuniformbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
gears Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
geometryshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
hdr Removed unused gli includes 2019-08-03 10:15:55 +02:00
imgui Centralize asset path handling 2020-02-17 21:09:27 +01:00
indirectdraw Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
inlineuniformblocks Removed unused gli includes 2019-08-03 10:15:55 +02:00
inputattachments Fix the validation error that there's not enough descriptors left in the pool. 2019-11-28 16:44:13 -05:00
instancing Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
mesh Mesh loading and rendering now properly displaying glTF mesh 2020-04-12 21:24:33 +02:00
multisampling multisampling: only build the per-sample pipeline if the device supports it 2019-09-05 22:29:30 +01:00
multithreading Command buffer fence ordering, vertex input refactored 2018-09-09 10:15:51 +02:00
multiview Use non-multiview renderpass for view display pipeline, proper final image layout (validation) 2018-11-07 21:34:02 +01:00
negativeviewportheight Fix incorrect VkDescriptorPoolSize in negativeviewportheight. 2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_reflections Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_shadows Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
occlusionquery Fix occlusion query example visual glitch 2019-03-20 14:15:44 +01:00
offscreen Simplified offscreen sample 2019-10-27 17:53:31 +01:00
parallaxmapping Removed remaining dds files 2019-09-06 19:18:15 +02:00
particlefire Only use anisotropic sampling if the device supports it 2019-09-06 10:47:10 +01:00
pbrbasic Removed unused gli includes 2019-08-03 10:15:55 +02:00
pbribl Removed unused gli includes 2019-08-03 10:15:55 +02:00
pbrtexture Fix asset path for examples 2020-01-25 09:32:48 -03:00
pipelines Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pipelinestatistics Don't use precise query control flag for statistic queries 2019-09-11 20:49:31 +02:00
pushconstants Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pushdescriptors Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
radialblur Fix typo: Dsiplay->Display 2019-05-18 15:29:26 +02:00
renderheadless Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
scenerendering Apply vertex offset to indices 2020-04-10 18:01:04 +02:00
screenshot Removed unused variables 2018-11-10 20:13:25 +01:00
shadowmapping Code cleanup 2020-01-24 09:16:52 +01:00
shadowmappingcascade Fix typos 2020-01-12 12:56:16 +01:00
shadowmappingomni Much improved cube map visualization 2019-04-15 21:30:57 +02:00
skeletalanimation Skeletalanimation fix (#671) 2020-02-20 14:25:29 +01:00
specializationconstants Update camera perspective and aspect ratio on window resize 2018-10-21 09:47:29 +02:00
sphericalenvmapping Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
ssao Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:10:50 +02:00
stencilbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
subpasses Properly resize attachments and update descriptor sets 2020-02-05 20:49:18 +01:00
terraintessellation ktx loading fixes 2019-12-08 08:58:35 +01:00
tessellation Use texture class descriptor with proper image usage layout (fixes validation) 2018-10-20 12:14:11 +02:00
textoverlay Single submission 2020-02-05 19:48:49 +01:00
texture Fix uninitialized variable used in vkCmdCopyBufferToImage(). 2020-01-10 13:28:56 +01:00
texture3d Code cleanup 2020-01-18 10:02:55 +01:00
texturearray Fix uninitialized variable used in vkCmdCopyBufferToImage(). 2020-01-10 13:28:56 +01:00
texturecubemap Merge pull request #653 from httpdigest/master 2020-02-14 07:00:18 +01:00
texturemipmapgen Fix typos 2020-01-12 12:56:16 +01:00
texturesparseresidency Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
triangle Tweak Triangle subpass dependencies 2020-03-05 21:20:48 +01:00
viewportarray Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
vulkanscene Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
CMakeLists.txt Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00