20 lines
No EOL
565 B
GLSL
20 lines
No EOL
565 B
GLSL
// Copyright 2020 Google LLC
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struct VSOutput
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{
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[[vk::location(0)]] float3 Normal : NORMAL0;
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[[vk::location(1)]] float2 UV : TEXCOORD0;
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[[vk::location(2)]] float3 ViewVec : TEXCOORD1;
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[[vk::location(3)]] float3 LightVec : TEXCOORD2;
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};
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float4 main(VSOutput input) : SV_TARGET
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{
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float3 N = normalize(input.Normal);
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float3 L = normalize(input.LightVec);
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float3 V = normalize(input.ViewVec);
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float3 R = reflect(-L, N);
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float diffuse = max(dot(N, L), 0.0);
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float specular = pow(max(dot(R, V), 0.0), 1.0);
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return float4(((diffuse + specular) * 0.25).xxx, 1.0);
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} |