procedural-3d-engine/android/build.gradle
Sascha Willems eb3d68fb5c Updated android build files to new asset/shader folder structure
Make use of global gradle variables
Updated gradle
2023-05-10 20:33:19 +02:00

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Groovy

/**
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
/** Top-level build file where you can add configuration options common to all sub-projects/modules */
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.0.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
ext {
minSdkVersion = 19
targetSdkVersion = 26
compileSdkVersion = 26
shaderPath = '../../../shaders/'
assetPath = '../../../assets/'
}