procedural-3d-engine/android/examples/inputattachments/build.gradle
Sascha Willems eb3d68fb5c Updated android build files to new asset/shader folder structure
Make use of global gradle variables
Updated gradle
2023-05-10 20:33:19 +02:00

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1.7 KiB
Groovy

apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "de.saschawillems.vulkanInputattachments"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "arm64-v8a"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
main {
jniLibs {
srcDir "${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from rootProject.ext.shaderPath + 'glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from rootProject.ext.shaderPath + 'glsl/inputattachments'
into 'assets/shaders/glsl/inputattachments'
include '*.*'
}
copy {
from rootProject.ext.assetPath + 'models'
into 'assets/models'
include 'treasure_smooth.gltf'
}
}
preBuild.dependsOn copyTask