procedural-3d-engine/data/shaders/stencilbuffer
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
outline.frag
outline.frag.spv
outline.vert
outline.vert.spv
toon.frag
toon.frag.spv
toon.vert
toon.vert.spv