procedural-3d-engine/data/shaders/glsl
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
..
base
bloom
computecloth
computecullandlod
computeheadless
computenbody
computeparticles
computeraytracing
computeshader
conditionalrender
conservativeraster
debugmarker
deferred
deferredmultisampling
deferredshadows
descriptorindexing
descriptorsets
displacement
distancefieldfonts
dynamicuniformbuffer
gears
geometryshader Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
gltfscene
hdr
imgui
indirectdraw
inlineuniformblocks
inputattachments
instancing Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
multisampling
multithreading
multiview
negativeviewportheight
nv_ray_tracing_basic
nv_ray_tracing_reflections
nv_ray_tracing_shadows
occlusionquery
offscreen
parallaxmapping
particlefire
pbrbasic
pbribl
pbrtexture Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
pipelines
pipelinestatistics
pushconstants
pushdescriptors
radialblur Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
renderheadless Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
scenerendering Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
screenshot Move shaders into glsl and hlsl directories 2020-06-01 12:22:28 +01:00
shadowmapomni
shadowmapping
shadowmappingcascade
skeletalanimation
specializationconstants
sphericalenvmapping
ssao
stencilbuffer
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d
texturearray
texturecubemap
texturemipmapgen
texturesparseresidency
triangle
viewportarray
vulkanscene
compileshaders.py