procedural-3d-engine/bloom
2017-06-17 16:07:38 +02:00
..
bloom.cpp Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation) 2017-06-17 16:07:38 +02:00
bloom.vcxproj Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup 2017-01-07 19:25:04 +01:00
bloom.vcxproj.filters Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup 2017-01-07 19:25:04 +01:00