9 lines
No EOL
238 B
GLSL
9 lines
No EOL
238 B
GLSL
// Copyright 2020 Google LLC
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Texture2DArray textureArray : register(t1);
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SamplerState samplerArray : register(s1);
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float4 main([[vk::location(0)]] float3 inUV : TEXCOORD0) : SV_TARGET
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{
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return textureArray.Sample(samplerArray, inUV);
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} |