27 lines
613 B
GLSL
27 lines
613 B
GLSL
#version 450
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
layout (location = 0) in vec3 inPos;
|
|
layout (location = 1) in vec3 inNormal;
|
|
|
|
layout (binding = 0) uniform UBO
|
|
{
|
|
mat4 projection;
|
|
mat4 model;
|
|
} ubo;
|
|
|
|
layout (location = 0) out vec3 outEyePos;
|
|
layout (location = 1) out vec3 outEyeNormal;
|
|
layout (location = 2) out mat4 outView;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
|
|
|
outEyePos = vec3(ubo.model * vec4(inPos, 1.0));
|
|
outEyeNormal = vec3(ubo.model * vec4(inNormal, 0.0));
|
|
|
|
outView = ubo.model;
|
|
}
|