procedural-3d-engine/data
2016-04-24 10:13:37 +02:00
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models Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shaders Corrected attribute binding format, lowered particle count for android 2016-04-21 22:02:22 +02:00
textures Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00