procedural-3d-engine/base
2016-05-19 22:21:57 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Destroy debug callback (Fixes #15) 2016-05-19 22:21:57 +02:00
vulkandebug.h Android compatibility for vulkandebug 2016-03-05 11:45:35 +01:00
vulkanexamplebase.cpp Win32: PostQuitMessage instead of exit on VK_ESCAPE 2016-05-19 20:25:09 +02:00
vulkanexamplebase.h Callback for adding custom text to text overlay 2016-05-18 19:33:15 +02:00
vulkanMeshLoader.hpp Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkantextoverlay.hpp Display occlusion query stats on text overlay 2016-05-18 19:44:24 +02:00
vulkanTextureLoader.hpp Use buffers as copy sources for texutre loading functions (Fixes #140) 2016-05-14 13:50:44 +02:00
vulkantools.cpp Initializer for event create info 2016-05-16 09:23:49 +02:00
vulkantools.h Initializer for event create info 2016-05-16 09:23:49 +02:00