procedural-3d-engine/data/shaders/deferredmultisampling
Gary Sweet 7632def9d6 Fix sample count limits in deferredmultisampling
The sample count was previously fixed at 8, which is not supported
on some platforms. The code now checks for the maximum supported
sample count and uses that instead.

If you would prefer the upper limit to be fixed at 8, that is
obviously trivial to change.
2019-03-06 12:58:28 +00:00
..
debug.frag Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
debug.frag.spv Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
debug.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
debug.vert.spv Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
deferred.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
deferred.frag.spv Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
deferred.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
deferred.vert.spv Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
mrt.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
mrt.frag.spv Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
mrt.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
mrt.vert.spv Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00