procedural-3d-engine/data/shaders
2016-05-07 12:37:12 +02:00
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bloom Updated bloom shaders (better lighting with specular) 2016-02-24 23:14:47 +01:00
computeparticles Corrected attribute binding format, lowered particle count for android 2016-04-21 22:02:22 +02:00
computeshader Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
cubemap Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
deferred Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
displacement Explicit LOD fetch in tessellation evaluation shader (Fixes #71) 2016-03-10 19:28:36 +01:00
distancefieldfonts Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
geometryshader Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
instancing Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
mesh Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
multithreading Added space background sphere using a secondary command buffer 2016-04-01 22:48:16 +02:00
occlusionquery Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
offscreen Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
parallax Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
particlefire Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
pipelines Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
pushconstants Fixes for examples using push constants (now working fine on AMD too) 2016-03-02 19:58:06 +01:00
radialblur Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
raytracing Small raytracing shader performance changes 2016-04-12 20:28:46 +02:00
shadowmapomni Moved shaders for omni directional shadow mapping sample 2016-02-28 22:19:27 +01:00
shadowmapping Added shadow mapping example 2016-02-28 22:26:11 +01:00
skeletalanimation Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
sphericalenvmapping Update spherical environment mapping shaders to reflect camera orientation for normals 2016-03-02 21:13:23 +01:00
tessellation Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54 2016-03-01 22:05:49 +01:00
textoverlay Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
texturearray Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
vulkanscene Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.frag.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
gears.vert.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-gears.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-tesselation.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-texture.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
spirv-triangle.bat Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texture.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texture.frag.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texture.vert Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
texture.vert.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.frag.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.vert Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
triangle.vert.spv Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00