13 lines
No EOL
260 B
GLSL
13 lines
No EOL
260 B
GLSL
#version 450
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layout (binding = 0) uniform sampler2D samplerColor0;
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layout (binding = 1) uniform sampler2D samplerColor1;
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layout (location = 0) in vec2 inUV;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(samplerColor0, inUV);
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} |