procedural-3d-engine/shaders/glsl/textoverlay/text.vert
2023-05-09 21:03:02 +02:00

17 lines
251 B
GLSL

#version 450 core
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main(void)
{
gl_Position = vec4(inPos, 0.0, 1.0);
outUV = inUV;
}