procedural-3d-engine/data
2016-10-01 13:54:50 +02:00
..
models Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
shaders Use sparse texture clamp to find first populated mip level for texels 2016-10-01 13:54:50 +02:00
textures Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00