procedural-3d-engine/data/shaders/glsl/deferredshadows/shadow.geom
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

27 lines
565 B
GLSL

#version 450
#define LIGHT_COUNT 3
layout (triangles, invocations = LIGHT_COUNT) in;
layout (triangle_strip, max_vertices = 3) out;
layout (binding = 0) uniform UBO
{
mat4 mvp[LIGHT_COUNT];
vec4 instancePos[3];
} ubo;
layout (location = 0) in int inInstanceIndex[];
void main()
{
vec4 instancedPos = ubo.instancePos[inInstanceIndex[0]];
for (int i = 0; i < gl_in.length(); i++)
{
gl_Layer = gl_InvocationID;
vec4 tmpPos = gl_in[i].gl_Position + instancedPos;
gl_Position = ubo.mvp[gl_InvocationID] * tmpPos;
EmitVertex();
}
EndPrimitive();
}