procedural-3d-engine/data/shaders/hlsl/computenbody/particle_integrate.comp
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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// Copyright 2020 Google LLC
struct Particle
{
float4 pos;
float4 vel;
};
// Binding 0 : Position storage buffer
RWStructuredBuffer<Particle> particles : register(u0);
struct UBO
{
float deltaT;
int particleCount;
};
cbuffer ubo : register(b1) { UBO ubo; }
[numthreads(256, 1, 1)]
void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
{
int index = int(GlobalInvocationID.x);
float4 position = particles[index].pos;
float4 velocity = particles[index].vel;
position += ubo.deltaT * velocity;
particles[index].pos = position;
}