procedural-3d-engine/data/shaders/hlsl/raytracingcallable/callable2.rcall
2021-03-06 16:21:09 +01:00

12 lines
No EOL
170 B
Text

// Copyright 2021 Sascha Willems
struct CallData
{
vec3 outColor;
};
[shader("callable")]
void main(inout CallData data)
{
data.outColor = float3(0.0, 1.0, 0.0);
}