| .. |
|
armor
|
Added ETC2 and ASTC texture variants (Refs #174)
|
2017-03-11 11:08:12 +01:00 |
|
lowpoly
|
Updated PN-Triangles tessellation shader demo
|
2016-05-21 16:01:48 +02:00 |
|
sibenik
|
Added ETC2 and ASTC texture variants (Refs #174)
|
2017-03-09 21:38:24 +01:00 |
|
angryteapot.3ds
|
Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
|
2016-03-25 19:43:01 +01:00 |
|
basicmeshes.dae
|
Added shaders and testmeshes for indirect drawing example
|
2016-07-28 23:10:10 +02:00 |
|
box.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
chinesedragon.dae
|
Converted models from directX format to collada
|
2016-03-24 23:04:51 +01:00 |
|
color_teapot_spheres.dae
|
Replaced model for specialization constants example
|
2017-01-07 20:50:16 +01:00 |
|
cube.dae
|
Added backgdrop, object and more text to text overlay example
|
2016-05-07 12:37:12 +02:00 |
|
cube.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
cube.X
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
cylinder.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
fireplace.obj
|
Update texutre maps and shaders for particle system fire
|
2016-03-19 20:02:30 +01:00 |
|
geosphere.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
glowsphere.dae
|
Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
|
2016-03-25 21:08:59 +01:00 |
|
glowsphere.X
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
openbox.dae
|
Added open box background mesh
|
2016-07-14 23:44:38 +02:00 |
|
plane.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
plane_circle.dae
|
Updated (multi) indirect draw example
|
2016-08-01 21:43:47 +02:00 |
|
plane_z.3ds
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
plane_z.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
plants.dae
|
Updated (multi) indirect draw example
|
2016-08-01 21:43:47 +02:00 |
|
retroufo.dae
|
Converted models from directX format to collada
|
2016-03-24 23:04:51 +01:00 |
|
retroufo_glow.dae
|
Converted models from directX format to collada
|
2016-03-24 23:04:51 +01:00 |
|
retroufo_license.txt
|
Added license (CC-BY 3.0) for my retro ufo models
|
2016-02-25 22:16:42 +01:00 |
|
retroufo_red.dae
|
Changed mesh format, asset paths for multi threaded rendering example
|
2016-04-02 12:04:27 +02:00 |
|
retroufo_red_lowpoly.dae
|
Added frustum culling, use low-poly mesh to move limitation towards cpu
|
2016-04-03 13:51:47 +02:00 |
|
rock01.dae
|
New mesh and array texture for instancing example
|
2016-04-16 16:51:23 +02:00 |
|
samplebuilding.dae
|
Use new sample building scene for subpass example, added transparent texture
|
2017-01-14 16:06:44 +01:00 |
|
samplebuilding_glass.dae
|
Use new sample building scene for subpass example, added transparent texture
|
2017-01-14 16:06:44 +01:00 |
|
sampleroom.dae
|
Viewport array example (geometry shader) (wip)
|
2017-03-19 12:20:03 +01:00 |
|
samplescene.dae
|
Use collada mesh for push constants example
|
2016-04-24 10:13:37 +02:00 |
|
shadowscene_fire.dae
|
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
|
2016-03-25 15:29:38 +01:00 |
|
shadowscene_torus.X
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
skysphere.dae
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
sphere.3ds
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
sphere.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
suzanne.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
suzanne_lods.dae
|
Compute shader frustum culling and lod selection example (wip)
|
2016-10-08 16:50:09 +02:00 |
|
teapot.3ds
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
teapot.dae
|
Added text overlay to cubemap sample, multiple objects, optimizations
|
2016-06-04 11:03:17 +02:00 |
|
torus.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
torusknot.obj
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
treasure_glow.dae
|
Added hidden treasure scene meshes
|
2016-05-26 19:42:27 +02:00 |
|
treasure_smooth.dae
|
Added hidden treasure scene meshes
|
2016-05-26 19:42:27 +02:00 |
|
tunnel.dae
|
Better texture for demonstrating mip maps
|
2016-09-03 22:31:12 +02:00 |
|
tunnel_cylinder.dae
|
Use 6 sided tunnel for better visualization of different texture filters
|
2016-09-13 20:55:20 +02:00 |
|
venus.fbx
|
Added PBR image based lighting example
|
2017-02-25 19:13:43 +01:00 |
|
vulkanlogo.X
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
vulkanscene_license.txt
|
Added license notice and copyright for Vulkan Scene model (and derived models)
|
2016-02-27 17:46:42 +01:00 |
|
vulkanscene_shadow.dae
|
Added shadow mapping example
|
2016-02-28 22:26:11 +01:00 |
|
vulkanscenebackground.dae
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
vulkanscenelogos.dae
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |
|
vulkanscenemodels.dae
|
Added Vulkan examples sources!
|
2016-02-16 15:07:25 +01:00 |