Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
9 lines
No EOL
156 B
GLSL
9 lines
No EOL
156 B
GLSL
#version 460
|
|
#extension GL_NV_ray_tracing : require
|
|
|
|
layout(location = 0) rayPayloadInNV vec3 hitValue;
|
|
|
|
void main()
|
|
{
|
|
hitValue = vec3(0.0, 0.0, 0.2);
|
|
} |