procedural-3d-engine/data/shaders/glsl/nv_ray_tracing_basic/miss.rmiss
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

9 lines
No EOL
156 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec3 hitValue;
void main()
{
hitValue = vec3(0.0, 0.0, 0.2);
}