Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
18 lines
331 B
GLSL
18 lines
331 B
GLSL
// Copyright 2020 Google LLC
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struct Attribute
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{
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float2 attribs;
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};
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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[shader("closesthit")]
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void main(inout Payload p, in float3 attribs)
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{
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const float3 barycentricCoords = float3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
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p.hitValue = barycentricCoords;
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}
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