Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
14 lines
No EOL
320 B
GLSL
14 lines
No EOL
320 B
GLSL
// Copyright 2020 Google LLC
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struct VSOutput
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{
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[[vk::location(0)]] float4 Pos : POSITION0;
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[[vk::location(1)]] float3 LightPos : POSITION1;
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};
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float main(VSOutput input) : SV_TARGET
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{
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// Store distance to light as 32 bit float value
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float3 lightVec = input.Pos.xyz - input.LightPos;
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return length(lightVec);
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} |