procedural-3d-engine/data/shaders/hlsl/shadowmappingcascade/debugshadowmap.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

16 lines
No EOL
421 B
GLSL

// Copyright 2020 Google LLC
Texture2DArray shadowMapTexture : register(t1);
SamplerState shadowMapSampler : register(s1);
struct VSOutput
{
[[vk::location(0)]] float2 UV : TEXCOORD0;
[[vk::location(1)]] uint CascadeIndex : TEXCOORD1;
};
float4 main(VSOutput input) : SV_TARGET
{
float depth = shadowMapTexture.Sample(shadowMapSampler, float3(input.UV, float(input.CascadeIndex))).r;
return float4(depth.xxx, 1.0);
}