procedural-3d-engine/raytracing
2017-06-17 16:07:38 +02:00
..
raytracing.cpp Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation) 2017-06-17 16:07:38 +02:00
raytracing.vcxproj Refactored compute ray tracing example, use dedicated graphics queue if available 2016-08-20 12:02:02 +02:00
raytracing.vcxproj.filters Refactored compute ray tracing example, use dedicated graphics queue if available 2016-08-20 12:02:02 +02:00