..
bloom
Validation disabled by default
2019-04-13 12:25:08 +02:00
commandbuffers
Code cleanup, free Vulkan resources
2018-12-01 22:31:51 +01:00
computecloth
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
computecullandlod
Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect
2018-12-27 13:11:07 -07:00
computeheadless
Validation layer present check
2018-05-11 08:43:20 +02:00
computenbody
Fix some synchronization flaws
2019-06-17 19:31:00 +08:00
computeparticles
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
computeraytracing
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00
computeshader
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
conditionalrender
UI rendering as part of command Buffer
2018-09-07 14:00:19 +02:00
conservativeraster
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-16 20:50:17 +02:00
debugmarker
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-14 10:32:05 +02:00
deferred
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
deferredmultisampling
Fix sample count limits in deferredmultisampling
2019-03-06 12:58:28 +00:00
deferredshadows
Removed fragment shader from shadow map generation pipeline
2018-09-16 21:39:31 +02:00
descriptorsets
Use number of cubes for max. number of sets to allocate
2018-11-10 20:40:33 +01:00
displacement
Use texture class descriptor with proper image usage layout (fixes validation)
2018-10-20 12:14:11 +02:00
distancefieldfonts
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
dynamicuniformbuffer
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
gears
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
geometryshader
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
hdr
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-05-11 12:16:28 +02:00
imgui
Updated ImGui example to support recent ImGui version
2018-08-29 18:24:39 +02:00
indirectdraw
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
inlineuniformblocks
Fix maxInlineUniformBlockBindings value + comment
2018-11-14 17:32:46 +01:00
inputattachments
Streamlined UI overlay, code cleanup
2018-08-31 21:15:43 +02:00
instancing
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
mesh
Fixed image usage (validation), code cleanup
2019-02-20 20:03:12 +01:00
multisampling
Moved model to asset pack, fixed image usage (validation)
2019-03-05 20:22:46 +01:00
multithreading
Command buffer fence ordering, vertex input refactored
2018-09-09 10:15:51 +02:00
multiview
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
2018-11-07 21:34:02 +01:00
negativeviewportheight
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic
Pass VK_NULL_HANDLE instead of nullptr for pipeline cache
2019-04-26 17:45:38 +02:00
nv_ray_tracing_reflections
Removed unused code
2019-04-27 12:46:48 +02:00
nv_ray_tracing_shadows
Pass VK_NULL_HANDLE instead of nullptr for pipeline cache
2019-04-26 17:45:38 +02:00
occlusionquery
Fix occlusion query example visual glitch
2019-03-20 14:15:44 +01:00
offscreen
Enabled shader clip distance feature (validation)
2019-04-01 20:45:42 +02:00
parallaxmapping
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
particlefire
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pbrbasic
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pbribl
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pbrtexture
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pipelines
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pipelinestatistics
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pushconstants
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
pushdescriptors
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
radialblur
Code cleanup and refactoring
2019-03-31 19:43:38 +02:00
renderheadless
Code cleanup
2018-11-10 20:32:48 +01:00
scenerendering
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
screenshot
Removed unused variables
2018-11-10 20:13:25 +01:00
shadowmapping
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-01 20:22:28 +02:00
shadowmappingcascade
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-14 11:43:50 +02:00
shadowmappingomni
Much improved cube map visualization
2019-04-15 21:30:57 +02:00
skeletalanimation
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
specializationconstants
Update camera perspective and aspect ratio on window resize
2018-10-21 09:47:29 +02:00
sphericalenvmapping
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
ssao
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-16 20:10:50 +02:00
stencilbuffer
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
subpasses
Streamlined UI overlay, code cleanup
2018-08-31 21:15:43 +02:00
terraintessellation
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
tessellation
Use texture class descriptor with proper image usage layout (fixes validation)
2018-10-20 12:14:11 +02:00
textoverlay
Simplified text overlay example, code cleanup, better text blending
2018-03-24 11:35:02 +01:00
texture
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
texture3d
Code cleanup, fixed validation error
2018-10-20 11:38:43 +02:00
texturearray
Reworked texture array sample, code cleanup. refactoring
2019-04-13 13:38:17 +02:00
texturecubemap
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
texturemipmapgen
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
texturesparseresidency
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
triangle
Merge pull request #488 from bioglaze/master
2018-08-26 09:56:48 +02:00
viewportarray
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
vulkanscene
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
2018-08-30 21:08:02 +02:00
CMakeLists.txt
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00