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procedural-3d-engine
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b57a8466d1
procedural-3d-engine
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bloom
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saschawillems
55da334ba1
Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation)
...
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#277
2017-06-17 16:07:38 +02:00
..
bloom.cpp
Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation)
2017-06-17 16:07:38 +02:00
bloom.vcxproj
Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup
2017-01-07 19:25:04 +01:00
bloom.vcxproj.filters
Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup
2017-01-07 19:25:04 +01:00