procedural-3d-engine/data/shaders/glsl/raytracingbasic/closesthit.rchit
2021-10-18 21:41:18 +02:00

12 lines
323 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
hitAttributeEXT vec2 attribs;
void main()
{
const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
hitValue = barycentricCoords;
}