procedural-3d-engine/data/shaders/hlsl/bloom/skybox.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

22 lines
421 B
GLSL

// Copyright 2020 Google LLC
cbuffer UBO : register(b0)
{
float4x4 projection;
float4x4 view;
float4x4 model;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UVW : NORMAL0;
};
VSOutput main([[vk::location(0)]] float3 inPos : POSITION0)
{
VSOutput output = (VSOutput)0;
output.UVW = inPos;
output.Pos = mul(projection, mul(view, mul(model, float4(inPos.xyz, 1.0))));
return output;
}