Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
22 lines
421 B
GLSL
22 lines
421 B
GLSL
// Copyright 2020 Google LLC
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cbuffer UBO : register(b0)
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{
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float4x4 projection;
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float4x4 view;
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float4x4 model;
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};
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 UVW : NORMAL0;
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};
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VSOutput main([[vk::location(0)]] float3 inPos : POSITION0)
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{
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VSOutput output = (VSOutput)0;
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output.UVW = inPos;
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output.Pos = mul(projection, mul(view, mul(model, float4(inPos.xyz, 1.0))));
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return output;
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}
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