procedural-3d-engine/data/shaders/hlsl/distancefieldfonts/sdf.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

30 lines
No EOL
723 B
GLSL

// Copyright 2020 Google LLC
Texture2D textureColor : register(t1);
SamplerState samplerColor : register(s1);
struct UBO
{
float4 outlineColor;
float outlineWidth;
float outline;
};
cbuffer ubo : register(b2) { UBO ubo; }
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
float dist = textureColor.Sample(samplerColor, inUV).a;
float smoothWidth = fwidth(dist);
float alpha = smoothstep(0.5 - smoothWidth, 0.5 + smoothWidth, dist);
float3 rgb = alpha.xxx;
if (ubo.outline > 0.0)
{
float w = 1.0 - ubo.outlineWidth;
alpha = smoothstep(w - smoothWidth, w + smoothWidth, dist);
rgb += lerp(alpha.xxx, ubo.outlineColor.rgb, alpha);
}
return float4(rgb, alpha);
}