procedural-3d-engine/data/shaders/hlsl/deferredmultisampling/debug.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

23 lines
446 B
GLSL

// Copyright 2020 Google LLC
struct UBO
{
float4x4 projection;
float4x4 model;
};
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UV : TEXCOORD0;
};
VSOutput main(uint VertexIndex : SV_VertexID)
{
VSOutput output = (VSOutput)0;
output.UV = float3((VertexIndex << 1) & 2, VertexIndex & 2, 0.0);
output.Pos = float4(output.UV.xy * 2.0f - 1.0f, 0.0f, 1.0f);
return output;
}