procedural-3d-engine/shaders/glsl/offscreen/mirror.vert
2023-05-09 21:03:02 +02:00

18 lines
293 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 view;
mat4 model;
} ubo;
layout (location = 0) out vec4 outPos;
void main()
{
outPos = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
gl_Position = outPos;
}