procedural-3d-engine/shaders/glsl/raytracingcallable/callable2.rcall
2023-05-09 21:03:02 +02:00

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#version 460 core
#extension GL_EXT_ray_tracing : enable
layout(location = 0) callableDataInEXT vec3 outColor;
void main()
{
outColor = vec3(0.0, 1.0, 0.0);
}