190 lines
5 KiB
C
190 lines
5 KiB
C
/*
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* examples.h
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*
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* Copyright (c) 2016-2017 The Brenwill Workshop Ltd.
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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*
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* Loads the appropriate example code, as indicated by the appropriate compiler build setting below.
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*
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* To select an example to run, define one (and only one) of the macros below, either by
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* adding a #define XXX statement at the top of this file, or more flexibily, by adding the
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* macro value to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting.
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*
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* To add a compiler setting, select the project in the Xcode Project Navigator panel,
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* select the Build Settings panel, and add the value to the Preprocessor Macros
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* (aka GCC_PREPROCESSOR_DEFINITIONS) entry.
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*
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* For example, to run the pipelines example, you would add the MVK_pipelines define macro
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* to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) entry of the Xcode project,
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* overwriting any otheor value there.
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*
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* If you choose to add a #define statement to this file, be sure to clear the existing macro
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* from the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting in Xcode.
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*/
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// In the list below, the comments indicate entries that,
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// under certain conditions, that may not run as expected.
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#define MVK_vulkanscene
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// BASICS
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#ifdef MVK_pipelines
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# include "../examples/pipelines/pipelines.cpp"
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#endif
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#ifdef MVK_texture
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# include "../examples/texture/texture.cpp"
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#endif
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// Does not run. Metal does not support passing matrices between shader stages.
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#ifdef MVK_texturecubemap
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# include "../examples/texturecubemap/texturecubemap.cpp"
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#endif
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// Runs in Release mode. Does not run in Debug mode, as Metal validation will
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// assert that UBO buffer length is too short for UBO size declared in shader.
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#ifdef MVK_texturearray
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# include "../examples/texturearray/texturearray.cpp"
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#endif
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#ifdef MVK_mesh
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# include "../examples/mesh/mesh.cpp"
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#endif
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#ifdef MVK_dynamicuniformbuffer
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# include "../examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp"
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#endif
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// Does not run. Metal does not support passing arrays between shader stages.
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#ifdef MVK_pushconstants
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# include "../examples/pushconstants/pushconstants.cpp"
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#endif
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#ifdef MVK_specializationconstants
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# include "../examples/specializationconstants/specializationconstants.cpp"
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#endif
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#ifdef MVK_offscreen
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# include "../examples/offscreen/offscreen.cpp"
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#endif
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#ifdef MVK_radialblur
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# include "../examples/radialblur/radialblur.cpp"
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#endif
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#ifdef MVK_textoverlay
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# include "../examples/textoverlay/textoverlay.cpp"
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#endif
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#ifdef MVK_particlefire
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# include "../examples/particlefire/particlefire.cpp"
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#endif
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// ADVANCED
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#ifdef MVK_multithreading
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# include "../examples/multithreading/multithreading.cpp"
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#endif
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#ifdef MVK_scenerendering
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# include "../examples/scenerendering/scenerendering.cpp"
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#endif
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#ifdef MVK_instancing
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# include "../examples/instancing/instancing.cpp"
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#endif
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#ifdef MVK_indirectdraw
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# include "../examples/indirectdraw/indirectdraw.cpp"
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#endif
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// Does not run. Metal does not support passing matrices between shader stages.
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#ifdef MVK_hdr
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# include "../examples/hdr/hdr.cpp"
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#endif
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#ifdef MVK_occlusionquery
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# include "../examples/occlusionquery/occlusionquery.cpp"
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#endif
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// Does not run. Sampler arrays require Metal 2.
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#ifdef MVK_texturemipmapgen
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# include "../examples/texturemipmapgen/texturemipmapgen.cpp"
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#endif
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#ifdef MVK_multisampling
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# include "../examples/multisampling/multisampling.cpp"
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#endif
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#ifdef MVK_shadowmapping
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# include "../examples/shadowmapping/shadowmapping.cpp"
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#endif
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#ifdef MVK_shadowmappingomni
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# include "../examples/shadowmappingomni/shadowmappingomni.cpp"
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#endif
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#ifdef MVK_skeletalanimation
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# include "../examples/skeletalanimation/skeletalanimation.cpp"
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#endif
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#ifdef MVK_bloom
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# include "../examples/bloom/bloom.cpp"
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#endif
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// Runs in Release mode. Debug mode Metal validation will assert
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// UBO buffer length is too short for UBO size declared in shader.
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#ifdef MVK_deferred
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# include "../examples/deferred/deferred.cpp"
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#endif
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// Does not run. Metal does not support geometry shaders.
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#ifdef MVK_deferredshadows
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# include "../examples/deferredshadows/deferredshadows.cpp"
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#endif
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// Runs in Release mode, but does not display content.
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// Metal does not support the use of specialization constants to set array lengths,
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#ifdef MVK_ssao
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# include "../examples/ssao/ssao.cpp"
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#endif
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// COMPUTE - Currently unsupported by MoltenVK
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// TESSELLATION - Currently unsupported by MoltenVK
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// GEOMETRY SHADER - Unsupported by Metal
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// EXTENSIONS - Currently unsupported by MoltenVK
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// MISC
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#ifdef MVK_parallaxmapping
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# include "../examples/parallaxmapping/parallaxmapping.cpp"
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#endif
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#ifdef MVK_sphericalenvmapping
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# include "../examples/sphericalenvmapping/sphericalenvmapping.cpp"
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#endif
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#ifdef MVK_gears
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# include "../examples/gears/gears.cpp"
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#endif
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#ifdef MVK_distancefieldfonts
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# include "../examples/distancefieldfonts/distancefieldfonts.cpp"
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#endif
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#ifdef MVK_vulkanscene
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# include "../examples/vulkanscene/vulkanscene.cpp"
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#endif
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