* Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * Add iOS App support for Vulkan examples on simulator and physical devices * Add continuous integration (CI) script for iOS * Update CI script to build iOS using Xcode 14 via macos-12 runner-image * Update iOS project docs for Xcode 14 and rename ios folder to apple * Update macOS docs and CI script to use LIBOMP_PREFIX for OpenMP library path * Delete benchmark-all-validate.py Delete benchmark script as per feedback from Sascha Willems * Update debugprintf example documentation in examples.h
87 lines
2.4 KiB
YAML
87 lines
2.4 KiB
YAML
name: Build Project
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on:
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push:
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branches:
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- master
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pull_request:
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branches:
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- master
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jobs:
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build_ubuntu_x11:
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name: Build Ubuntu
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: "recursive"
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- name: Build
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run: |
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cmake .
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make
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build_windows:
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name: Build Windows
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runs-on: windows-latest
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steps:
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- uses: ilammy/msvc-dev-cmd@v1
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- uses: actions/checkout@v3
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with:
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submodules: "recursive"
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- name: Build
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env:
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TARGET_PLATFORM: windows
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run: |
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cmake .
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cmake --build .
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build_macOS:
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name: Build macOS
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runs-on: macos-11
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: "recursive"
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- name: Setup
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run: |
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curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
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hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
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/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
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--root ~/VulkanSDK/latest --accept-licenses --default-answer --confirm-command install
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cd ~/VulkanSDK/latest
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sudo python ./install_vulkan.py
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brew install libomp
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- name: Build
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run: |
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export LIBOMP_PREFIX=$(brew --prefix libomp)
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cmake -G "Xcode" -DOpenMP_omp_LIBRARY=$LIBOMP_PREFIX/lib/libomp.dylib .
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cmake --build .
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build_iOS:
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name: Build iOS
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runs-on: macos-12
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: "recursive"
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- name: Setup
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run: |
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curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
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hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
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/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
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--root ~/VulkanSDK/latest --accept-licenses --default-answer --confirm-command install
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cd ~/VulkanSDK/latest
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sudo python ./install_vulkan.py
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- name: Build
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run: |
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cd apple
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rm MoltenVK.xcframework
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ln -s ~/VulkanSDK/latest/macOS/lib/MoltenVK.xcframework
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xcodebuild -scheme examples-ios build CODE_SIGNING_ALLOWED=NO
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xcodebuild -scheme examples-macos build
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