18 lines
331 B
GLSL
18 lines
331 B
GLSL
// Copyright 2020 Google LLC
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struct Attribute
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{
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float2 attribs;
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};
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struct Payload
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{
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[[vk::location(0)]] float3 hitValue;
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};
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[shader("closesthit")]
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void main(inout Payload p, in float2 attribs)
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{
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const float3 barycentricCoords = float3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
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p.hitValue = barycentricCoords;
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}
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