procedural-3d-engine/shaders/hlsl/raytracingbasic/closesthit.rchit
2023-05-09 21:03:02 +02:00

18 lines
331 B
GLSL

// Copyright 2020 Google LLC
struct Attribute
{
float2 attribs;
};
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("closesthit")]
void main(inout Payload p, in float2 attribs)
{
const float3 barycentricCoords = float3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
p.hitValue = barycentricCoords;
}