procedural-3d-engine/shaders/glsl/geometryshader/base.frag
2023-05-09 21:03:02 +02:00

10 lines
No EOL
155 B
GLSL

#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main(void)
{
outFragColor = vec4(inColor, 1.0);
}