procedural-3d-engine/shaders/glsl/raytracinggltf
Sascha Willems 5962189427
Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample

* Started working on a ray tracing glTF sample

Added textures using descriptor indexing

* Frame accumulation

Pass glTF node transforms to BLAS build

* Shader cleanup

* Code cleanup, flip Y using TLAS transform matrix

* Create AS for all primitives in the gltf scene

* Remove unused variables

* Added missing shaders

* Minor cleanup
2023-11-01 10:55:33 +01:00
..
anyhit.rahit
anyhit.rahit.spv
bufferreferences.glsl
closesthit.rchit
closesthit.rchit.spv
geometrytypes.glsl
miss.rmiss
miss.rmiss.spv
random.glsl
raygen.rgen
raygen.rgen.spv
shadow.rmiss
shadow.rmiss.spv