* Started reworking the scene rendering to sample Use glTF instead of ASSIMP, per-material pipelines, material loading, etc. * Visibility toggle for scene nodes * Fixed lighting, updated GLSL and HLSL shaders * Renamed sample * Code-Cleanup, comments, validation fixes * Android build * Started on tutorial for glTF scene rendering sample * Minor code cleanup * Adding new chapters to the tutorial for glTF scene rendering sample * Added info on normal map shader bindings, spelling * Added drawing chapter * Getter for texture descriptors Makes code a easier to read * Renamed glTF scene sample * Add markdown files to projects * Updated readme, separate chapter for glTF samples * Comments * Removed unused screenshot
24 lines
1 KiB
XML
24 lines
1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
|
package="de.saschawillems.vulkanglTFScene">
|
|
|
|
<application
|
|
android:label="Vulkan glTF scene rendering"
|
|
android:icon="@drawable/icon"
|
|
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
|
|
<activity android:name="de.saschawillems.vulkanSample.VulkanActivity"
|
|
android:screenOrientation="landscape"
|
|
android:configChanges="orientation|keyboardHidden">
|
|
<meta-data android:name="android.app.lib_name"
|
|
android:value="native-lib" />
|
|
<intent-filter>
|
|
<action android:name="android.intent.action.MAIN" />
|
|
<category android:name="android.intent.category.LAUNCHER" />
|
|
</intent-filter>
|
|
</activity>
|
|
</application>
|
|
|
|
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
|
|
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
|
|
|
|
</manifest>
|