11 lines
No EOL
215 B
GLSL
11 lines
No EOL
215 B
GLSL
#version 450
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
layout(location = 0) out float fragmentdepth;
|
|
|
|
void main()
|
|
{
|
|
fragmentdepth = gl_FragCoord.z;
|
|
} |