procedural-3d-engine/data/shaders/indirectdraw
2016-09-21 14:38:58 +02:00
..
generate-spirv.bat Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
ground.frag Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
ground.frag.spv Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
ground.vert Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
ground.vert.spv Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
indirectdraw.frag Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
indirectdraw.frag.spv Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
indirectdraw.vert Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
indirectdraw.vert.spv Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
skysphere.frag Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
skysphere.frag.spv Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
skysphere.vert Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
skysphere.vert.spv Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00