procedural-3d-engine/data/shaders/shadowmapping/offscreen.vert
2016-05-14 21:23:09 +02:00

22 lines
No EOL
331 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 depthMVP;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = ubo.depthMVP * vec4(inPos, 1.0);
}