procedural-3d-engine/data/shaders/tessellation/base.vert
2016-05-21 16:01:48 +02:00

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449 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main(void)
{
gl_Position = vec4(inPos.xyz, 1.0);
outNormal = inNormal;
outUV = inUV;
}