procedural-3d-engine/data/shaders/hdr/composition.frag
2017-01-29 16:03:31 +01:00

16 lines
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364 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D samplerColor0;
layout (binding = 1) uniform sampler2D samplerColor1;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = texture(samplerColor0, inUV);
}