procedural-3d-engine/shaders/hlsl/raytracingshadows/miss.rmiss
2023-05-09 21:03:02 +02:00

7 lines
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138 B
GLSL

// Copyright 2020 Google LLC
[shader("miss")]
void main([[vk::location(0)]] in float3 hitValue)
{
hitValue = float3(0.0, 0.0, 0.2);
}