11 lines
No EOL
176 B
GLSL
11 lines
No EOL
176 B
GLSL
#version 450
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layout (location = 0) in vec4 inPos;
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layout (location = 0) out int outInstanceIndex;
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void main()
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{
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outInstanceIndex = gl_InstanceIndex;
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gl_Position = inPos;
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} |